﻿using FrameWorkSong;
using UnityEngine;

public class CubeBasePrefabs : BasePrefabs
{
    public override void OnEnter()
    {
        //gameObject.SetActive(true);
    }
    public override void OnExit()
    {
        //gameObject.SetActive(false);
     
    }
    public override void OnRecycle()
    {
        //Destroy(gameObject);
    }
    public void OnMouseDown()
    {
        Debug.Log(gameObject.name);
    }


}
